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[Hilfe / Problem] Meridian New World - fehlende Übersetzungstexte

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[Hilfe / Problem] Meridian New World - fehlende Übersetzungstexte

Beitrag  eraser am Di Aug 02 2016, 21:12

Bei Meridian: New World gibt es leider einige Textpassagen, die bei der Übersetzung (von Headup Games?) vergessen wurden.

Habe zwar schon mal angefangen mit den ersten beiden Sätzen, aber mein Englisch ist dann leider doch nicht so gut, wie ich dachte silent

Vielleicht hat ja einer gerade Lust und/oder Zeit die zu übersetzen  lol!

... sieht auf den ersten Blick nach viel Text aus, das liegt aber am Code-Text, sind zusammen genau 45 Zeilen. Im Texteditor sieht die Sache schon kompakter aus^^  pirat

Block 1
Code:
mittlerweile übersetzt :-)

Block 2
Code:
DanielBio_0=Born in the area that was once called 'Seattle', Daniel Hanson aspired to be an astronaut against his parents' will. When he was just 12 years old, his father died of cancer, changing Daniel's life
DanielBio_1=drastically. He chose to follow the career his father had in mind for him and a couple years later, he enlisted into the military where he climbed higher and higher in the ranks. When the first Great Crisis ensued, the leaders of Earth chose Daniel to put an end to the uprisings. This stopped the first Great Crisis but made Daniel out to be a symbol of fear. When a second Great Crisis was imminent, the Earth leadership decided to explore Meridian and Daniel volunteered to lead the mission.
ColeBio_0=Cole was born during troubled times. The first Great Crisis was imminent, and Cole's family had to struggle for survival. Cole worked at low-paying jobs, mostly manual labor, to put himself through
ColeBio_1=school and to help his family. When Cole was 19 years old, the Crisis ended, and by that time, he made up his mind to join the united Earth military. During his training, Cole became close friends with Daniel Hanson, his training officer. When the Earth leadership launched the mission to the planet Meridian, Daniel volunteered to lead the mission and he hand-picked Cole to be his second-in-command.
JennyBio_0=Jenny Reed was raised in a middle-class household and was noticed early on by the Earth leadership. As the youngest of three children, she has always felt she had to prove her worth. After graduating
JennyBio_1=from high school two years earlier than most her age, she decided to pursue a career as a medic. The Earth leaders soon offered her a job at one of the best medical centers. Years later, her supervisor retired and Jenny was appointed to take her place. When the mission was about to be launched to the planet Meridian, Jenny was chosen by the leaders themselves to accompany the crew.
DonovanBio_0=Jeffrey Donovan was an orphan. At the age of 4, he was adopted by a privileged family. Jeffrey began to show a talent for mathematics and physics early on. By the time he graduated from high school,
DonovanBio_1=Jeffrey showed incomparable aptitude to become a computer technician and analyst. He was among the first to predict the Great Crisis. The Earth leaders hired Donovan and he was suddenly recognized as one of the most important people in the world. After the first crisis ended, he immediately predicted that there would be a second Great Crisis. It came as no surprise that he was the only candidate for lead scientist of the Meridian expedition.
CatherineBio_0=Catherine Morgan was born in the area that was once called “Washington”. She was interested in various sciences, but excelled in biology and chemistry and decided to study both.
CatherineBio_1=She graduated from two universities just a few years apart. When she was 29 years old, she and her family moved to escape the threat of the first Great Crisis, which was thought to be contained in Washington. As the Crisis became more widespread, Catherine came up with plans for the colonization program and presented her ideas to the leaders of Earth. This was when she met Daniel Hanson, who would later become her husband. The two of them led the Meridian expedition.

Block 3
Code:
TrooperDsc_0=After the Great Crisis, the production of the TRS-2 infantry armor was stopped. It was later improved and its production was resumed shortly before the colonization mission started.
TrooperDsc_1=The TRS-2 armor was not modified in any way since then, it is still the original product designed back on Earth.
TrooperDsc_2=The Pulse Rifle was, however, improved recently by Jeffrey Donovan. With even higher accuracy, the rifle is deadlier than ever.
TrooperDsc_3=Stop adding your comments to these entries Donovan, it's ridiculous. ~ Dr. Reed
ChimeraDsc_0=The Chimera MK I was originally designed as a way to alleviate most of the difficulties of mining resources on Earth. This type of mech has various automatic behaviors, making it capable of
ChimeraDsc_1=carrying out basic tasks on its own, unmanned. The Chimera is mostly used for mining resources on Meridian as well, although it can also be used as a weapon if equipped as such. Should a Chimera mech ever be used in combat, it would be effective albeit unstable as its armor was not designed for that purpose.
ScoutDsc_0=The Scout, or ''healing Scout'' as the Earth leaders refer to it, was a failed attempt to design and construct a vehicle which could repair any armor in its immediate vicinity.
ScoutDsc_1=The initial experiments failed, and even after the third version, the Scout AI could not tell enemy armor from allied armor, therefore proved to be useless. It seems that all issues with these experiments were solved by the inhabitants of Meridian, as the healing Scout is perfectly functional, even repairing infantry armor.
LTankDsc_0=Light Tanks are armored vehicles primarily designed to withstand heavy enemy fire. The Light Tank MK IV was used during the first Great Crisis and, like many other military weapons at that time,
LTankDsc_1=production of this vehicle was stopped after the Crisis to symbolize a new beginning for mankind. It seems that the Light Tank was improved by the inhabitants of Meridian. The Light Tank MK V can be upgraded with an energy shield that protects this vehicle from even more damage.
FighterDsc_0=The Fighter MK II is a versatile air unit. Its predecessor was designed decades before the Great Crisis because the Earth Leadership was already preparing for the worst and they needed
FighterDsc_1=a military action that would signify their strength. They used the only Fighter MK I ever built to take out the headquarters of a small resistance group. The price of the plane was way too much compared to its capabilities and it would have been highly ineffective in an actual battle. However, the upgraded Fighter MK II is much more efficient and was primarily designed for the Meridian expedition.
HeavyCDsc_0=The Chimera MK II, also known as the 'Heavy Chimera' was the first vehicle designed and constructed entirely on Meridian. The goal was to keep all advantages of Chimeras while also allowing the Heavy
HeavyCDsc_1=Chimera to be effective in battle. This type of mech has various automatic behaviors, making it capable of carrying out most tasks on its own, unmanned. While the Chimera MK I was primarily designed to mine resources, the main role of the Chimera MK II is to withstand heavy enemy fire in massive battles. Once upgraded, its rocket launchers will automatically fire on all air units nearby, while the Heavy Chimera can target any other unit with its primary weapons.

Block 4
Code:
TM0_Desc=In this simulation, you have eight Troopers to take out all enemy units. You must keep at least five Troopers alive. Try to take wounded Troopers out of battle so the enemy is forced to choose a new target.
TM1_Desc=In this simulation, you start with a small outpost and you need to take out all enemy units and buildings. You can spend your Shardium on upgrading your Troopers at the Laboratory to have +1 armor and regeneration or you can produce more Troopers. Make your choice!
CM0_Desc=The entire map is revealed to you in this simulation, and it is up to you how you want to take the enemy down. They have more units than you do, so moving in immediately is not an option. You need a strategy to destroy all enemies without losing your Chimeras.
CM1_Desc=In this mission, your goal is to take out all enemy units and buildings. Some of your Chimeras are equipped with Auto-Cannon which is effective against infantry, other Chimeras are equipped with Ion Cannon, effective against vehicles. Use the right weapon against each of these enemies to defeat them.
CM2_Desc=In this simulation, you need to destroy a Turret Center protected by walls of enemy buildings. Using your Plasma Cannons, you can be more efficient with your attacks. The plasma will do additional damage to the enemies after the initial strike, allowing you to focus your attacks on the next target.
SM0_Desc=Scouts have a large sight radius so you can see ahead and find the weakness in enemy patrols. Your Scouts are equipped with Ion Cannons which are powerful against vehicles so try to focus fire on enemy Chimeras, Light Tanks and Scouts. Your mission is to take out the enemy Power Plant.
SM1_Desc=You start with nine Scouts equipped with Sniper Lasers. Three waves will attack your settlement, and every time you need to decide how to defend your base. Sometimes its best not to engage the enemy directly as the Sniper Laser can attack enemies from a safe distance.
FM0_Desc=In this mission, you need to take out all enemy units and buildings without losing a single unit. You have Fighters equipped with Sniper Lasers and Rocket Launchers. Use the ones with Sniper Lasers to take out any ground defenses. Use Fighters with Rocket Launchers to take out airborne enemies.
HC0_Desc=In this mission, you need to take out the enemy Power Plants without engaging the enemy forces. Once the Power Plants are destroyed, all enemy Heavy Chimeras will shut down and you can safely eliminate all of them.


Zuletzt von eraser am Sa Aug 06 2016, 10:02 bearbeitet; insgesamt 2-mal bearbeitet
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Re: [Hilfe / Problem] Meridian New World - fehlende Übersetzungstexte

Beitrag  Dragonfire am Mi Aug 03 2016, 05:56

Hallo eraser

Würde Dir gerne helfen, aber zur Zeit bin ich bedient mit Übersetzungen.
Ich denke aber, dass sich ein paar User schon finden lassen, die das machen. Very Happy

Gruß Dragonfire
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Re: [Hilfe / Problem] Meridian New World - fehlende Übersetzungstexte

Beitrag  eraser am Sa Aug 06 2016, 10:35

Block 1 ist übersetzt Wink

Block 2 versuche ich gerade selbst noch mal Cool lol!
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Re: [Hilfe / Problem] Meridian New World - fehlende Übersetzungstexte

Beitrag  Dragonfire am So Aug 07 2016, 00:10

Cool, ich wusste es, dass du "Eraser" die englischen Texte "Ausradierst" lol! und durch deutsche Texte ersetzt. Smile

Gruß, der alte Drache
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